Patching with video gaming versus patching with mobile phone use in treatment of adult amblyopia: an experimental study

Authors

  • Steffy Johnson Department of Optometry, Little Flower Institute of Medical Science and Research Centre, Angamaly, Kerala, India

DOI:

https://doi.org/10.18203/2320-6012.ijrms20203681

Keywords:

Amblyopia, Contrast sensitivity, Mobile phone, Occlusion therapy

Abstract

Background: Adults with amblyopia are currently offered no treatment in clinical practice Recently, it has been demonstrated that patching one eye of a binocularly normal subject with a diffuser strengthens that eye's contribution to the binocular percept when the diffuser is removed. So, this study assesses effectiveness and difference of occlusion therapy while using mobile phones and while playing video games in adult patients with amblyopia.

Methods: Subjects with refractive, anisometropic, sensory and strabismic amblyopia in 18 to 40 age year old included in the study. It’s a 6 months’ observational study with 2 follow-up after first visit. 66 patients were observed. The first group (n=29) give occlusion therapy while using mobile phone and second group (n=37) done occlusion therapy while playing video games. Student t-test is used to analyse vision and contrast sensitivity and analysed using statistical software SPSS (version 20.0).

Results: Out of 29 patients in first group, 18 (62%) were females, and 11 (38%) were males. Out of 37 patients in second group, 20 (54.1%) were females, and 17 (45.9%) were males. First group (patching with reading in mobile phone) had more improvement than second group (patching with video gaming) in vision and contrast.

Conclusion: Males are more adult amblyopes comparing to females (in both the groups). In case of comparing the improvement of visual acuity and contrast sensitivity. Better improvement is obtained more in contrast sensitivity during follow-up.

Metrics

Metrics Loading ...

Author Biography

Steffy Johnson, Department of Optometry, Little Flower Institute of Medical Science and Research Centre, Angamaly, Kerala, India

department of optometry

References

Hoyt C. Amblyopia. British Journal of ophthalmology. 2000;84(9):944-45.

Scott WE, Dickey CF. Stability of visual acuity in amblyopic patients after visual maturity. Graefe's Arch Clin Experiment Ophthalmolo. 1988;226:154-7.

Hoyt CS. Why is the adult amblyopic eye unstable? Br J Ophthalmol. 2004;88:1105-6.

Li RW, Ngo C, Levi DM. Video-game play induces plasticity in the visual system of adults with amblyopia. Plos Biol. 2011;9(8)-e1001135.

TY Ge. Effectiveness of a binocular video game vs placebo video game for improving visual functions in older children, teenagers, and adults with amblyopia: a randomized clinical trial. JAMA. 2018;136(2):172-81.

Singh A. Evaluation of the role of monocular video game play as an adjuvant to occlusion therapy in the management of anisometropic amblyopia. J Pediatr Ophthalmol Strabismus. 2017;54(4):244-9.

Peter Z. Amblyopia treatment of adults with dichoptic training using the virtual reality oculus rift head mounted display: preliminary results. BMC Ophthalmol. 2017;28:105.

Romo EG, Rico CP, Diaz IRD, Serrano JA, Blanco R. Treating amblyopia in adults with prosthetic occluding contact lenses. Acta Ophthalmol. 2017;96(3):e347-54.

Zhou J. A new form of rapid binocular plasticity in adult with amblyopia. Scientific Reports. 2013;3:2638.

Downloads

Published

2020-08-26

How to Cite

Johnson, S. (2020). Patching with video gaming versus patching with mobile phone use in treatment of adult amblyopia: an experimental study. International Journal of Research in Medical Sciences, 8(9), 3293–3297. https://doi.org/10.18203/2320-6012.ijrms20203681

Issue

Section

Original Research Articles